Wednesday, 2 February 2011

Introduction to Autodesk 3Ds Max

Introduction:

This is my first time ever trying to work on 3d studio max , a really interesting piece of software where all the 3d animations are being developed, games stages being designed, game model characters are being made and etc. To start modeling you always have to start from the basics and then after some tutorials and loads of practice you can then go into more detailed level of modeling.When you open 3dmax at first you will see 4 windows in your screen, the reason behind these four windows is really simple each window shows display in different directions. 3D max basically gives 8 options of viewing an object which are Perspective, Orthographic, Top, Bottom, Front, Back, Left and Right, But normally by default it will always show you (starting from the top left) Top, Front, Left and perspective. Perspective shows the object in a 3 dimensional way and the rest of it shows according to their names.

My first attempt was on LOFTING, its a command in which anyone can create an object and defining its body by giving it any kind of shape. The basic idea was to familiarize with this command and get to know how it works and to use it to make objects like snake, a coat hanger or rope etc .

1 . LOFTING (COAT HANGER)





Making a coat hanger was really easy, all I did was using a line spline tool in a front view port and make a a coat hanger and then after that using a circle tool in the shapes panel, draw a circle and then
go to Create>compound objects>Loft

the coat hanger should be highlighted and then in the loft properties box click on get shape and then click on the circle you will see the coat hanger that you have made by using a line spline tool transformed into its real shape, basically the body of the coat hanger has got the circle as it shape. So You can draw any shape like square, triangle or hexagon using the command loft on it.



2. BOOLEAN & PRO BOOLEAN:








In this tutorial what i did was create a large flat box in the geometry panel, write my own name using spline text, highlighted my name and turned it into an editable poly. Basically its a command through which you can change, create or modify your polygons. After that extrude the name that you have created, keep the thickness equal to the box. Then place the name in the middle of the box so that it intersects. Highlight the box then

go create>compound objects> Boolean

As you have highlighted the box it will tell you that it is operand A in the Boolean parameters then click on the operand B button and select the text as an operand B. After that in the properties box select subtract B from A.
With the help of Boolean command you can join objects together as one , intersect an object from another to get a different shape or cut off objects. Like some people always draw objects in parts and then combined them together or may be to get a particular shape you can cut off parts of that object by using Boolean.



3. Primitive and Low Poly Modeling:







working on primitive and low poly modeling was really fun, in this tutorial we were told to make an apple in 3d max by using poly modeling techniques. First we made a sphere in the geometry panel and then convert it into an editable poly, in the edit poly mode we select the polygon and with the help of select & move, select & uniform scale , and edit the sides and mold our shape according to our needs. In the making of apple and getting that kind of shape we have also used extrude and bevel commands. in the end we have learned that through poly modeling techniques you can mold any shape and or its polygons to get a desired object.

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